AI Insights · Timothy · October 2023
Top 5 Co-op Games Performance in Australia Q3 2023
In Q3 2023, the top 5 co-op games in Australia displayed dynamic performance trends in revenue, downloads, and active users. Detailed insights from Sensor Tower reveal significant metrics for these popular games.
In Q3 2023, the top 5 co-op games in Australia showed varied performance in terms of revenue, downloads, and active users, according to data from Sensor Tower. Here's a closer look at how each game fared throughout the quarter.
Roblox experienced a steady revenue stream, starting at around $580K in late June and peaking at approximately $623K by the end of September. Weekly downloads fluctuated, seeing a low of around 21K in mid-August and rising to about 33K in the last week of September. Active users showed a slight decline from 1.51M in late June to around 1.42M by the end of the quarter.
MONOPOLY GO! saw significant weekly revenue, peaking at $644K in mid-August before settling at approximately $373K by the end of September. Downloads were relatively stable, with a notable peak of around 40K in early September. The game’s active users increased from 73K in late June to about 81K by the end of the quarter.
Pokémon GO demonstrated a notable revenue increase, starting at approximately $178K in late June and reaching a high of around $468K in late August. Downloads remained fairly consistent, fluctuating between 8K and 12K throughout the quarter. Active users grew from 371K in late June to a peak of around 511K in late August, settling at 479K by the end of September.
PUBG MOBILE had a varied revenue performance, starting at $154K in late June, peaking at around $303K in early August, and closing the quarter at approximately $174K. Weekly downloads ranged from 5K to 8K, with a slight increase towards the end of September. Active users remained relatively steady, ranging between 83K and 93K throughout the quarter.
Clash of Clans showed a strong revenue trend with a peak of approximately $293K in late July, tapering off to around $144K by the end of September. Downloads were consistent, hovering around the 6K mark, with a slight increase in mid-September. Active users fluctuated but ended the quarter at around 611K, up from 706K in late June.
For more detailed insights and comprehensive data, visit Sensor Tower.